Balance and Flavor!
Made a few quick balance changes to help make intuitive Relic combination choices or "Builds" feel as strong or as unique as they should.
While tweaks are minor, they can take a while to get just right because changing one part tends to indirectly nerf or buff a bunch of other things.
Seems to be in a better place than where it started so let me know how it feels on your end if you have some time to leave feedback :)
Changes:
- Hit Rating on a certain Relics has been improved to match with it's description / note
- Firebrush's magical attack power has been adjusted to better reflect it's threat level
- Royal Bones' physical attack power has been adjusted to provide more flexibility in the Relic combinations that can successfully fell it
- Main Character's Class has been changed from "Explorer" to "Otaku"
Files
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Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Balance changes and bug fixes9 days ago
- Discord Access16 days ago
- From Idea to Minimum Viable Product16 days ago
- Fewer Random Battles in Starting Areas16 days ago
- New Title Crawl Included16 days ago
- Intro Improvements16 days ago
- New Lore Sprinkled in on Bookshelves and a Dungeon Redesign16 days ago
- Patch notes for demo .10216 days ago
- Chunky Hotfix16 days ago
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