From Idea to Minimum Viable Product
Hi everyone,
It's been a bit so I just wanted to let you all know what I've been up to:
I just released version .96 of the demo which fixes some cutscene animations, helped polish some of the character writing, and gave enemies some new attack (that took some time to balance but the variety feels a lot better to me now).
In the background I've been working a ton on the story which I am holding back from the demo so everyone can enjoy it in the full release which still has not definite date.
I've put together a sort of video devlog or walk through of my process on how I got from making a basic idea of a game to getting it to where it is now.
It's quite a lengthy watch so if you don't have the time to check it out:
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Question your initial idea to see how it holds up
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Create design pillars to keep you focused
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Make as basic of a game as possible (but leave room for growth)
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Expand upon the foundation as you test and learn
That's all for now.
More coming soon :D
-Plexi
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Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Balance changes and bug fixes9 days ago
- Discord Access16 days ago
- Fewer Random Battles in Starting Areas16 days ago
- New Title Crawl Included16 days ago
- Intro Improvements16 days ago
- New Lore Sprinkled in on Bookshelves and a Dungeon Redesign16 days ago
- Patch notes for demo .10216 days ago
- Chunky Hotfix16 days ago
- Balance and Flavor!20 days ago
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