Recontextualizing the the final boss
Relics of Aurelia » Devlog
Hey yall,
This is a fairly small technical tweak on my end but what's changed is the "puzzle" that hides how to overcome the final boss of the demo.
I'm hoping this small (but hopefully impactful) tweak helps recontextualize how you approach the in-game-world in ways that are similar to the metroidbrainias that inspired this project.
For those who have already beaten it, you may catch on rather early if you do another play through.
But anyone who has the time to go through to the end (new or old) I'd love to know what you think of the last boss :)
Thanks
-Plexi
Files
Relics of Aurelia Demo 1.18.zip 528 MB
4 days ago
Get Relics of Aurelia
Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Typo Purge!44 days ago
- Loot / Crafting system details and spelling fixes50 days ago
- Balance changes and bug fixes61 days ago
- Discord Access68 days ago
- From Idea to Minimum Viable Product68 days ago
- Fewer Random Battles in Starting Areas68 days ago
- New Title Crawl Included68 days ago
- Intro Improvements68 days ago
- New Lore Sprinkled in on Bookshelves and a Dungeon Redesign68 days ago
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