Tweaked the intro a bit / minor changes
I've removed the opening expository crawl and swapped in a sort of "epic poem" that I believe is a better fit in terms of sparking imagination and creating an atmosphere.
I'll let you be the judge...
Original crawl:
Centuries ago, the kingdom of Aurelia fell into ruin.
With its fall, magical feats such as holy restoration,
the dark art of void walking, and even simple fire
conjuration, were all lost to the annals of time.
These days, adventurers are commissioned to cull
monsters that frequently block off key trade routes
between the remaining towns and villages.
To stand a chance against such beasts, many have
taken to dungeon diving in search of Relics, desperate
to harness their power despite the curses they hold.
Though few who witnessed Aurelia's fall still somehow
remain, they are the only ones who know the truth
behind the curse of the Relics...
New Poem:
“Bury them ‘neath dirt, soot and snow
lest they be found and donned by fools.
Scattered to peaks and swamps below
to daunting heights and deeper pools.
If champions fell in grief and woe
clad in gifts once bountiful,
what can be done for a desperate soul
that wields them for their promised glow?
Bury them ‘neath dirt, soot and snow.”
Excerpt from The Relics Admonishment
17 AoR
While I attempted to make the original crawl key tidbits of info in an efficient way, it's a bit on the nose and most of that info can be found via exploring the earliest areas.
The poem changes the tone quite a bit and doesn't really gel with the sort of shounen anime vibe I'm going for with the rest of the game's dialogue and feel but I'm hoping as things come together, it creates a more well rounded yet still adventurous atmosphere.
What I like about the poem is that it tells a decent chunk of key info in a sort of abstracted way that can be fun to puzzle out for some, while also raising some unanswered questions (that are hopefully intriguing to think about).
I've also cleaned up a few dialogue and text pieces that referred to areas by placeholder names (that now are at least a bit more consistent).
If you have feedback, feel free to comment here or join our Discord:
https://discord.gg/f8zCX2TNS5
Thanks!
- Plexi
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Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, No AI, Retro |
Languages | English |
Accessibility | Configurable controls |
More posts
- No More Random Encounters!37 days ago
- Quick Polish Update61 days ago
- Chonky 2025 update 175 days ago
- Recontextualizing the the final boss86 days ago
- Typo Purge!Dec 01, 2024
- Loot / Crafting system details and spelling fixesNov 25, 2024
- Balance changes and bug fixesNov 14, 2024
- Discord AccessNov 06, 2024
- From Idea to Minimum Viable ProductNov 06, 2024
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