No More Random Encounters!
-You will no longer randomly be thrown into battle when exploring the world of Aurelia
-On screen enemy sprites will patrol different biomes / areas and begin an encounter if they touch the player character
-Once an encounter begins, a randomly selected group of enemies (that belong to the biome / area) will start a battle
-If the player defeats all enemies in the encounter or escapes, the enemy sprite will disappear from the biome / area
-All enemy sprites will reappear in a biome /area if a player leaves and returns to it
-Enemy loot tables have been adjusted to reflect the fact you'll likely encounter fewer enemies (now that they are avoidable)
This is an iterative process (and a huge change) so please let me know what you think :D
Thanks!
- Plexi
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Get Relics of Aurelia
Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Quick Polish Update27 days ago
- Chonky 2025 update 142 days ago
- Recontextualizing the the final boss53 days ago
- Typo Purge!93 days ago
- Loot / Crafting system details and spelling fixes98 days ago
- Balance changes and bug fixesNov 14, 2024
- Discord AccessNov 06, 2024
- From Idea to Minimum Viable ProductNov 06, 2024
- Fewer Random Battles in Starting AreasNov 06, 2024
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