New Lore Sprinkled in on Bookshelves and a Dungeon Redesign
Hey everyone,
This update brings:
- A redesigned first dungeon area to keep the quality of the early mapping consistent (The cave is still small but its design is much less boxy and has better pathing)
- Interacting with bookshelves now provide lore or the story of Aurelia prior to your arrival, detailing the world in such a way that you can begin to piece together aspects that will be more fully fleshed out in the 1.0 release, check them out to learn more about The Adventurers Guild, Aurelian Royalty, The Curse of the Relics, Details on Monsters, The Dark Art of Voidwalking, and more! (Every bookshelf in Gullant Village provides unique lore, later towns like Zellia and Anzant will eventually get the same treatment)
- Maps flow into each other a bit more naturally
- Improved pacing of the initial dialogue of arriving in Aurelia
Files
Get Relics of Aurelia
Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Balance changes and bug fixes9 days ago
- Discord Access16 days ago
- From Idea to Minimum Viable Product16 days ago
- Fewer Random Battles in Starting Areas16 days ago
- New Title Crawl Included16 days ago
- Intro Improvements16 days ago
- Patch notes for demo .10216 days ago
- Chunky Hotfix16 days ago
- Balance and Flavor!20 days ago
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