Better Text Formatting and Story Flow
I made a few devlogs but never published them so here is a combo of all of the things that were added or changed:
- Story rich title crawl!
- Reduced Random Encounter Rate in all areas
- Made some tutorial information unmissable in a hopefully natural feeling way
- Fixed a visual event in the fireplace on the farm
- Made the chest behind the grave less enticing/disappointing to not be able to obtain
- Reminder to SAVE your game at the start
- Instructions on how to play in fullscreen (4:3)
- Updated some poorly formatted text boxes on signs
I've added an example of how the map connects (generally) for the overworld for anyone who would like to get a better idea of overall space.
Files
Get Relics of Aurelia
Relics of Aurelia
A fantasy adventure where powerful loot comes with dangerous trade offs!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, No AI, Retro |
Languages | English |
Accessibility | Configurable controls |
More posts
- Tweaked the intro a bit / minor changes88 days ago
- No More Random Encounters!Feb 28, 2025
- Quick Polish UpdateFeb 04, 2025
- Chonky 2025 update 1Jan 21, 2025
- Recontextualizing the the final bossJan 10, 2025
- Typo Purge!Dec 01, 2024
- Loot / Crafting system details and spelling fixesNov 25, 2024
- Balance changes and bug fixesNov 14, 2024
- Discord AccessNov 06, 2024
- From Idea to Minimum Viable ProductNov 06, 2024
Leave a comment
Log in with itch.io to leave a comment.