Better Text Formatting and Story Flow
I made a few devlogs but never published them so here is a combo of all of the things that were added or changed:
- Story rich title crawl!
- Reduced Random Encounter Rate in all areas
- Made some tutorial information unmissable in a hopefully natural feeling way
- Fixed a visual event in the fireplace on the farm
- Made the chest behind the grave less enticing/disappointing to not be able to obtain
- Reminder to SAVE your game at the start
- Instructions on how to play in fullscreen (4:3)
- Updated some poorly formatted text boxes on signs
I've added an example of how the map connects (generally) for the overworld for anyone who would like to get a better idea of overall space.
Files
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Relics of Aurelia
A non-linear JRPG where every boss you encounter is a puzzle and every piece of equipment you find is cursed!
Status | In development |
Author | Plexicrafts |
Genre | Role Playing, Adventure |
Tags | Anime, Fantasy, isekai, JRPG, metroidbrainia, Metroidvania, Retro, RPG Maker, Top-Down |
Languages | English |
Accessibility | Configurable controls |
More posts
- Balance changes and bug fixes9 days ago
- Discord Access16 days ago
- From Idea to Minimum Viable Product16 days ago
- Fewer Random Battles in Starting Areas16 days ago
- New Title Crawl Included16 days ago
- Intro Improvements16 days ago
- New Lore Sprinkled in on Bookshelves and a Dungeon Redesign16 days ago
- Patch notes for demo .10216 days ago
- Chunky Hotfix16 days ago
- Balance and Flavor!20 days ago
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